Monday, 28 March 2011

Unit 78 - Digital Graphics

at the beginning of this year, I began a unit called Digital Graphics. The aim of this unit was to create a company name and logo, then present a new game they would be releasing via a magazine article. I was quite looking forward to getting to work on this unit, as I enjoy designing and planing things.

The first step to take was creating the company name and logo. I experimented with a lot of options such as; Atom, Proton, Venom, Recoil and a few others until I finally decided on Electron. so i got to work on designing a logo, and I pretty much stuck with my first design. Its bold, it stands out, and its recognisable.
The next step was to find a suitable colour for the logo which would define my company and make the logo stand out amongst others, and I cant say I was short of ideas...


I made these so I could get opinions from my classmates as to which they liked and which stood out the most. a lot of different opinions were made, but the majority went for a certain blue and white version of the logo. and after a little colour adjustment I was left with my final logo.
one all that was out of the way, I focused on designing some features that would be in my game. I settled on doing a space shooter named Gliese 581, a distant planet which humans have inhabited. the obvious choice was to design weapons, as the main aspect of the game was for it to be a shooter, and so i got to work.

Assault Rifle
Pistol 
 SMG
 Sniper Rifle
I settled for just these few weapons, as I did not want my magazine article to be overrun by weapons. so i also thought to design the main character, some of the creatures from the planet, and the main mode of transport within the game.





once I was happy with the designs I came up with, I used a mixture of Adobe Illustrator and Photoshop to outline, colour and detail the pictures, and I think they now look pretty damn good if I do say so myself









I decided I wanted some more realistic pictures along side the concept drawings, and so i used photoshop to create the planet itself. using various filters and colouring options i managed to create a rather realistic planet. i used these to create some box art for my game too.




And that concluded all the graphics I would put into my article, the only thing to do now was position them on the page and write the article itself, I also added aspects of what is seen in Edge magazine articles to make it look more professional for a finished look


Unit 66 - 3D modelling

Back in October I began work on my 3D modelling unit, the aim of this unit was to re-create a toy truck known as 'Tippy' the beloved class mascot. and once we created the model, we would have to manipulate it to show five different expressions; Joy, Anger, Confusion, Surprise and Love


The first step in the process was to measure every small detail of the truck to ensure I could make the model as close as possible to being exactly the same



using Adobe Illustrator I created a version of these measurements that I could import into 3Ds Max to give me guides for modelling within the scene I was working in. once i had all my measurements in place, I managed to create the model in about 5 hours and it took me another hour to texture and add lighting to the scene



next comes the most difficult part in my opinion, which was manipulating the model to express emotions. Some of them were not a problem such as Joy and Surprise, but the others took a little longer to get my head around

 Anger

 Surprise

 Confusion

 Joy

 Love

the hardest one to get right was Love, as it doesn't have a common facial expression that represents it, so I had to focus more on the truck's body language and after about 5 different attempts I managed to get one I thought was good.

ABOUT DAMN TIME!!!!

yeah, so its been a while since I posted anything here and I think its time to start catching up on things. So today I'm going to be posting a few things about the units I've done starting with the 3D modelling unit I finished before Christmas (yeah, I know, as I said its been a while)

so here's to the beginning of a long winded day full of action packed, high octane blogging excitement*




*excitement is not guarunteed